Posted on March 3rd, 2015 by Marina
The Game Developers Conference will take place in San Francisco from March 2nd to 6th, 2015. It will absolutely be full of surprises because we are pleased to inform you that we are partner on virtual reality with Mozilla Firefox.
According to Vladimir Vukicevic, the Engineering Director at Mozilla, “Mozilla is not building a virtual reality headset. We are currently exploring the potential of virtual reality on the open Web, and are shipping VR-enabled builds of Firefox Nightly. At GDC this year, we will be showcasing the latest Web VR demos from the Web development community.” – UploadVR
As an awesome partner, Mozilla Firefox will introduce Oculus Rex, the first 100% web virtual reality application. The demo will launch directly on the Web thanks to the new standard WebVR: no plugin required! It is powered by the Minko engine, our open-source cross-platform 3D engine, and uses the latest modern Web standards such as WebGL, WebAudio and of course WebVR. Please come to the Mozilla Firefox booth (#2110) to test-drive Oculus Rex!
[AT GDC TOO!] To succeed further, our IronMan VR display will be demonstrated on the Leap Motion booth (#1024 South). Imagine how amazing it will be to see you facing a hologram in a virtual room! Go to the Leap Motion booth to see for yourself.
We are delighted to share our virtual reality experiences developed with Minko at GDC! Will you be there to explore the future of 3D?
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Posted on October 27th, 2014 by Jean-Marc Le Roux
Virtual reality is more than a new concept; it is a science which settles down in your living rooms. After winning a Golden lion at Cannes and experimenting with holograms inspired by Iron Man at Futur en Seine, Aerys releases Oculus Rex: the very first full-web virtual reality experience powered by WebVR, the wannabe standard for VR on the web.
Posted on July 28th, 2014 by Jean-Marc Le Roux
Babolat Play is the world first connected tennis racket! Presented at the 2014 Cannes Lions international advertising competition, the project won a gold award in the “innovation” category. And that’s also a victory for Minko, the technology behind Babolat Play’s innovative and sexy data-visualization experience.
Designed by the Ogilvy Lab Paris and implemented by Aerys using Minko, the biggest challenge was to deliver the same meaningful, sexy and vibrant data-visualization experience on all devices. Using Minko, the team has successfully built a native (C++/OpenGL) 3D hardware-accelerated app that would run on mobiles (OpenGL ES), web browsers (HTML5/WebGL) and even cloud servers with the exact same source code.
To support older web browsers the native app is also running server-side, leveraging the power of the cloud to generate stills that can be shared on social media on the fly with uncompromised performances.
Babolat Play is a brilliant example of how hardware accelerated graphics can help creating meaningful data-visualization experiences.
With the new power brought by modern web browsers and Minko’s ubiquity, those experiences have the biggest reach ever. It’s also the definitive proof
that the collaboration between advertising agencies, such as Ogilvy France, and startups, such as Aerys, can lead to great success stories.
Posted on May 28th, 2014 by Jean-Marc Le Roux
Have you seen the original Iron Man movie? It was released in 2008 and it featured an awesome 3D holographic experience where Tony Stark – our beloved iron-made superhero incarnated by Robert Downey Jr – designs its famous armor suit. This kind of holographic displays have then been re-used in both Iron Man 2 and 3. But get ready, because what was just science fiction 6 years ago is now science
Using the free and open source <a href="http://minko zoloft pill.io/engine”>Minko engine for 3D rendering with an holographic style and a Leap Motion as a complete hand tracking system (palm + each finger position/orientation), we were able to mimic Tony’s famous toy. The only thing we missed was an actual holographic display. So we used an Oculus Rift to create an awesome virtual reality experience where users think they are actually facing the hologram in a virtual room.